.:Soul:. Uni Ears – Developer’s Guide

(Version 2)


What is in the Kit:

  • .:Soul:. Uni Ears – Developer Testing Stand
  • Instructions Link (To here.)

Textures: (Save these to your computer.)

  • .:Soul:. Uni Ear – UV Standard
  • .:Soul:. Uni Ear – UV Mer
  • .:Soul:. Uni Ear – AO Standard
  • .:Soul:. Uni Ear – AO Mer
  • .:Soul:. Uni Ear – Base Texture Standard
  • .:Soul:. Uni Ear – Base Texture Mer
  • .:Soul:. Required LOGO – UniEars Standard – Solid (Also found below)
  • .:Soul:. Required LOGO – UniEars Standard – Transparent (Also found below)
  • .:Soul:. Required LOGO – UniEars Mer – Solid (Also found below)
  • .:Soul:. Required LOGO – UniEars Mer – Transparent (Also found below)


  • You start with the Main Base Texture on ALL of the ears but the Mer ones, and it will be stretched differently based on the ear it’s being applied to. Tattoo additions work the same way. I recommend double checking the UV map on each style of ear using the Developer Testing Stand I’ve included in the kit, as there might be minor differences between the ears that require tweaking the main texture.
  • I included the separate Mer UV, AO, and Base Skin Texture. I recommend using it even though it’s a little more work. Your customers will appreciate it!
  • The developer’s stand does not have tattoo layers included on the ears, so they would need to be tested as if they are a skin. I recommend that you put a solid texture under the tattoo and save as a JPG or 24 bit TGA, then apply it to see how the tattoo stretches.

How To Use:

There are several ways to get the ears to match your skins, but they all start out about the same.

Download all of the textures to your computer.

Depending on how you tint your skins to get each tone, the rest is different.

If you use one base skin texture, then tinting layers on top of it:

  1. Open up your Head skin texture file. Save it without ANY tinting at 1024x1024px in size. This is your Base Head Skin texture.
  2. Open up your Base Head Skin Texture. Layer the Base Ear Textures on top of it. Be sure you can only see one at a time though. (It’s easier.)
  3. There are TWO holes cut into the Ear Base Textures. Don’t worry, these are actually just outside of the UV mapping for the ears. These line up on the Head texture where the ears match with the skins on the SL avatar. Be sure the Ear Base Textures and the Head Texture are lined up with each other.
  4. Tint, hue, and adjust the Ear base Texture, until the holes are as seamlessly blended with the head texture. Simply put, adjust the ear texture until the holes cannot be seen anymore.
  5. Save the Adjusted Ear Base Textures as a 24 bit TGA, or import your skin tone tinting layers and use them the same way you would on your skins.
  6. Once done saving all of your skin tone textures for the ears, use Local Bitmap Browsing (in Firestorm) to test them out on the ears against your skins.
  7. Upload. Done!

If you use several different base skin textures as your tones, you will have to do the adjustments to each skin tone separately. (Repeat Steps 3-5 for each tone.)

I’ve also included the AOs and UVs for the ears to help you if you want to make your own Tattoos for the ears, or simply paint your own ear textures without using the included Ear base Textures.

Setting up the Applier HUDs & Scripts:

  1. Rez either the Skin Applier or Tattoo Applier HUD on the ground.
  2. Edit, and go to the contents. Change the permissions on both scripts to NO Modify, and NO Transfer. Do the same with the HUD Prim as well.
  3. Go into the config script in the contents, and add the UUID for the ear texture you have made where it says “UUID_GOES_HERE”. Be sure not to change anything else other than the words UUID_GOES_HERE or else the Applier will not work.
  4. Save the script, and click to test the applier with a pair of ears.
  5. Rename the Applier, and sell! **Be sure to mention whether it is an applier for the Mer ears, or all of the others!**

** Applier HUDS can be Linked together to a root prim to create a megapack of appliers if you like, or you can remove the scripts and add each one into a button on a HUD you create to do the same.

** We request that you use the .:Soul:. Uni Ears Required LOGOs on your vendor images to aid customers in knowing which Ear set your Appliers are created for.




Click the images to open them at full size, then Right-click and Save Image As… to get extra copies of the LOGOs above.


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