.:Soul:. Dev Custom Advanced HUD

Making Your Own Advanced Applier HUD:

I’ve included a HUD to start with, while you can use the script and build your own, I strongly suggest using our HUD for your first attempt, then building your own HUD once you’ve had the experience of setting up ours.

Rez the “.:Soul:. HUD – Advanced Materials Applier” on the ground. Even if you intend to build your own HUD, you need to use ours as a Guide.

Note that there are many invisible prims, make sure you make transparency visible with CTRL+ALT+T before continuing to make sure you do not lose a prim!

Setting up the Buttons:

As you can see the HUD has 4 Design Buttons. The first step is to add or subtract button as needed. Any number of Design Buttons may be used as long as you can fit them.

How you accomplish this is unimportant, but make sure the Root prim stays the same!

Once you are Done, rename each Button Prim to match the Button Names listed on your Notecard!

 

**Note: Unlike most of the buttons on this HUD, the design buttons are not transparent, rather we’ve put the texture on the prim itself. You do NOT have to do it this way. You can set the buttons to transparent and put thumbnails on the hud  texture instead if you like.

Gloss and Environment Bars:

These buttons let the customer adjust the Gloss and Env levels as needed for their Windlight.

Touching them will change the Gloss or Environment setting to a value 0-255 based on where along the prim they click.

If you choose to move or resize these bars, make sure you have oriented them correctly by clicking in several places along them to see how the hovertext reacts!

If you replace these bars with your own prims, make sure you name them exactly like on our HUD.

Default Button:

The Default Button returns the settings to the default settings for the currently selected design.

If you replace this prim with your own, make sure you name it exactly “default” as it is on the HUD.

Plain Button:

The Plain Button applies the current texture WITHOUT Materials.

If you replace this prim with your own, make sure you name it exactly “plain” as it is on the HUD.

Extra Features:

To help with HUD making, we’ve added a new functions you can make use of.

Website Loader:

If you name a prim “website” and put the link and description in the description, separated by a semicolon like so:

.:Soul:. HUD Instructions;https://soulsl.com/soul-hud/

It will prompt the user to load the website.

The center ? mark button on the HUD is an example of this.

Group Buttons:

If you name a prim “group” and put the group link in the description, clicking it will put the group link in chat!

The .:Soul:. V.I.P.s Group Button on the HUD is an example of this.

Slurl Buttons:

If you name a prim “slurl” and put the slurl into the description, clicking it will put the slurl in chat!

Finishing Up:

Once your notecard is set up, and your HUD built, place both the Config Notecard and the “Soul Materials Applier v1.4” script into the root. It should be ready to go.

TEST IT!

Cannot stress this enough! Be sure to TEST your appliers to make sure they work, apply to the right layer, and look right! No one wants a mad customer.

 

**Important Note: There should only be one script and one NC in the root when you are done.

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